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Link, as history has taught us, must rescue them.

The ability comes to him by way of Yuga, the game's main antagonist, who seeks to revive Ganondorf after the events of the original game by trapping descendants of A Link to the Past's seven sages as portraits. The painting is the game's central mechanic, its version of a time-travelling ocarina, wind-summoning baton, or werewolf transformation, and many of the dungeons make good use of the new tool. As a painting, Link is a stylised riff on a Romanesque mural beautifully animated to look simultaneously static and vibrant, with bouncy movement and flickering eyes. Yet this game's accomplishment lies with Link's new ability to transform into a portrait and traverse walls.
#A link between worlds zelda title series
The fleeting cameo of Majora's mask, hanging on the wall of Link's house, is just one of the occasional nods from Nintendo acknowledging where the series has travelled since muddying its boots around the gardens of the original Hyrule Castle. Now Playing: The Legend of Zelda: A Link Between Worlds Video Review A series of murals explain the events of A Link to the Past.Ī Link Between Worlds is molded by the history it treats with reverence, but the game quickly creates an identity of its own. But while many elements of this sequel are familiar, this is a fantastic standalone adventure that excels on its own individual merits.īy clicking 'enter', you agree to GameSpot's The heart of A Link Between Worlds is buried firmly in the pre-3D age of the early '90s, and Nintendo has produced an almost note-for-note polygonal reproduction of the original game's Hylian overworld, complete with the triumphant boom of the series' main theme charging out of the 3DS's speakers. The famous green tunic, castle, and characters are all revived in this 3DS sequel, and the passing of two decades and three console generations has done nothing to dull the sharpness of Link's first triumphant swing of the Master Sword.įor those who have cherished the original over the years, the nostalgic opening moments of this loving sequel will rekindle your memories of the classic game that precedes it.

Shigeru Miyamoto later hinted at the game's premise, saying that he would be interested in "creating something new maybe based on, or starting from, A Link To The Past." The game was finally revealed on Apon a Nintendo Direct broadcast.It's not easy to return to a place after a 21-year absence, so it's a surprise how effortless it is to slip back into the Hyrule first introduced in 1992's The Legend of Zelda: A Link to the Past. We are talking about a new game, but it takes much of what has been done on previous consoles. We are already preparing a new game, a game in the series for the Nintendo 3DS, but don’t think that it is a direct sequel to the Zelda titles released on DS. The game was first announced by series producer Eiji Aonuma, who told the Portuguese site "My Games" that development on an original game for 3DS was underway: “ The title also features StreetPass capability, in which players set up a customized version of Shadow Link with specific items and a bounty which is transferred to the receiver, who can then battle it. Its most touted new feature is the ability for Link to turn into a drawing and move along the surface of walls, which is used in many of the game's puzzles and traveling between the two worlds.Īnother new mechanic is the ability to rent nearly every weapon in the game from the beginning from Ravio's Rental Shop, as opposed to gaining them in a specific order in dungeons, allowing players to form their own unique way of making it through them. The game features the top-down two-dimensional gameplay of older console Zelda titles and previous handheld entries, with the player controlling Link as he explores Hyrule and its counterpart, Lorule, defeating enemies with weapons (such as the returning Master Sword, bow, hook shot, hammer, and the new Tornado Rod) and making his way through various dungeons.
